Otclient  14/8/2020
AnimatedTexture Member List

This is the complete list of members for AnimatedTexture, including all inherited members.

add_ref()stdext::shared_objectinline
AnimatedTexture(const Size &size, std::vector< ImagePtr > frames, std::vector< int > framesDelay, bool buildMipmaps=false, bool compress=false)AnimatedTexture
bind()Texture
buildHardwareMipmaps()AnimatedTexturevirtual
const_self_cast()stdext::shared_objectinline
copyFromScreen(const Rect &screenRect)Texture
createTexture()Textureprotected
dec_ref()stdext::shared_objectinline
dynamic_self_cast()stdext::shared_objectinline
getGlSize()Textureinline
getHeight()Textureinline
getId()Textureinline
getSize()Textureinline
getTime()Textureinline
getTransformMatrix()Textureinline
getWidth()Textureinline
hasMipmaps()Textureinline
hasRepeat()Textureinline
isAnimatedTexture()AnimatedTextureinlinevirtual
isEmpty()Textureinline
m_glSizeTextureprotected
m_hasMipmapsTextureprotected
m_idTextureprotected
m_repeatTextureprotected
m_sizeTextureprotected
m_smoothTextureprotected
m_timeTextureprotected
m_transformMatrixTextureprotected
m_upsideDownTextureprotected
ref_count()stdext::shared_objectinline
setRepeat(bool repeat)AnimatedTexturevirtual
setSmooth(bool smooth)AnimatedTexturevirtual
setTime(ticks_t time)Textureinline
setupFilters()Textureprotected
setupPixels(int level, const Size &size, uchar *pixels, int channels=4, bool compress=false)Textureprotected
setUpsideDown(bool upsideDown)Texture
setupSize(const Size &size, bool forcePowerOfTwo=false)Textureprotected
setupTranformMatrix()Textureprotected
setupWrap()Textureprotected
shared_object()stdext::shared_objectinline
static_self_cast()stdext::shared_objectinline
Texture()Texture
Texture(const Size &size)Texture
Texture(const ImagePtr &image, bool buildMipmaps=false, bool compress=false)Texture
updateAnimation()AnimatedTexture
uploadPixels(const ImagePtr &image, bool buildMipmaps=false, bool compress=false)Texture
~AnimatedTexture()AnimatedTexturevirtual
~shared_object()stdext::shared_objectinlinevirtual
~Texture()Texturevirtual