Otclient  14/8/2020
Game Member List

This is the complete list of members for Game, including all inherited members.

acceptTrade()Game
addVip(const std::string &name)Game
answerModalDialog(uint32 dialog, int button, int choice)Game
attack(CreaturePtr creature)Game
autoWalk(std::vector< Otc::Direction > dirs)Game
browseField(const Position &position)Game
buyItem(const ItemPtr &item, int amount, bool ignoreCapacity, bool buyWithBackpack)Game
buyStoreOffer(int offerId, int productType, const std::string &name="")Game
cancelAttack()Gameinline
cancelAttackAndFollow()Game
cancelFollow()Gameinline
cancelLogin()Game
cancelRuleViolation()Game
canPerformGameAction()Game
canReportBugs()Gameinline
changeMapAwareRange(int xrange, int yrange)Game
changeOutfit(const Outfit &outfit)Game
checkBotProtection()Game
close(const ContainerPtr &container)Game
closeNpcChannel()Game
closeNpcTrade()Game
closeRuleViolation(const std::string &reporter)Game
dashWalk(Otc::Direction direction)Game
debugReport(const std::string &a, const std::string &b, const std::string &c, const std::string &d)Game
disableBotCall()Gameinlineprotected
disableFeature(Otc::GameFeature feature)Gameinline
editList(uint id, int doorId, const std::string &text)Game
editText(uint id, const std::string &text)Game
editVip(int playerId, const std::string &description, int iconId, bool notifyLogin)Game
enableBotCall()Gameinlineprotected
enableFeature(Otc::GameFeature feature)Gameinline
equipItem(const ItemPtr &item)Game
excludeFromOwnChannel(const std::string &name)Game
findEmptyContainerId()Game
findItemInContainers(uint itemId, int subType)Game
follow(CreaturePtr creature)Game
forceLogout()Game
forceWalk(Otc::Direction direction)Game
formatCreatureName(const std::string &name)Game
Game()Game
getAttackingCreature()Gameinline
getCharacterName()Gameinline
getChaseMode()Gameinline
getClientVersion()Gameinline
getContainer(int index)Gameinline
getContainers()Gameinline
getExpertPvpMode()Gameinline
getFeature(Otc::GameFeature feature)Gameinline
getFightMode()Gameinline
getFollowingCreature()Gameinline
getGMActions()Gameinline
getLastWalkDir()Gameinline
getLocalPlayer()Gameinline
getOpenPvpSituations()Gameinline
getOs()Game
getPing()Gameinline
getProtocolGame()Gameinline
getProtocolVersion()Gameinline
getPVPMode()Gameinline
getServerBeat()Gameinline
getUnjustifiedPoints()Gameinline
getVips()Gameinline
getWorldName()Gameinline
init()Game
inspectNpcTrade(const ItemPtr &item)Game
inspectTrade(bool counterOffer, int index)Game
inviteToOwnChannel(const std::string &name)Game
isAttacking()Gameinline
isConnectionOk()Gameinline
isDead()Gameinline
isFollowing()Gameinline
isGM()Gameinline
isLogging()Gameinline
isOnline()Gameinline
isSafeFight()Gameinline
joinChannel(int channelId)Game
leaveChannel(int channelId)Game
loginWorld(const std::string &account, const std::string &password, const std::string &worldName, const std::string &worldHost, int worldPort, const std::string &characterName, const std::string &authenticatorToken, const std::string &sessionKey)Game
look(const ThingPtr &thing, bool isBattleList=false)Game
Map classGamefriend
mount(bool mount)Game
move(const ThingPtr &thing, const Position &toPos, int count)Game
moveToParentContainer(const ThingPtr &thing, int count)Game
open(const ItemPtr &item, const ContainerPtr &previousContainer)Game
openOwnChannel()Game
openParent(const ContainerPtr &container)Game
openPrivateChannel(const std::string &receiver)Game
openRuleViolation(const std::string &reporter)Game
openStore(int serviceType=0, const std::string &category="")Game
openTransactionHistory(int entriesPerPage)Game
partyInvite(int creatureId)Game
partyJoin(int creatureId)Game
partyLeave()Game
partyPassLeadership(int creatureId)Game
partyRevokeInvitation(int creatureId)Game
partyShareExperience(bool active)Game
ping()Game
processAddAutomapFlag(const Position &pos, int icon, const std::string &message)Gameprotected
processAttackCancel(uint seq)Gameprotected
processChannelList(const std::vector< std::tuple< int, std::string > > &channelList)Gameprotected
processCloseChannel(int channelId)Gameprotected
processCloseContainer(int containerId)Gameprotected
processCloseNpcTrade()Gameprotected
processCloseTrade()Gameprotected
processConnectionError(const boost::system::error_code &ec)Gameprotected
processContainerAddItem(int containerId, const ItemPtr &item, int slot)Gameprotected
processContainerRemoveItem(int containerId, int slot, const ItemPtr &lastItem)Gameprotected
processContainerUpdateItem(int containerId, int slot, const ItemPtr &item)Gameprotected
processCounterTrade(const std::string &name, const std::vector< ItemPtr > &items)Gameprotected
processDeath(int deathType, int penality)Gameprotected
processDisconnect()Gameprotected
processEditList(uint id, int doorId, const std::string &text)Gameprotected
processEditText(uint id, int itemId, int maxLength, const std::string &text, const std::string &writer, const std::string &date)Gameprotected
processEnterGame()Gameprotected
processGameEnd()Gameprotected
processGameStart()Gameprotected
processGMActions(const std::vector< uint8 > &actions)Gameprotected
processInventoryChange(int slot, const ItemPtr &item)Gameprotected
processLogin()Gameprotected
processLoginAdvice(const std::string &message)Gameprotected
processLoginError(const std::string &error)Gameprotected
processLoginToken(bool unknown)Gameprotected
processLoginWait(const std::string &message, int time)Gameprotected
processModalDialog(uint32 id, std::string title, std::string message, std::vector< std::tuple< int, std::string > > buttonList, int enterButton, int escapeButton, std::vector< std::tuple< int, std::string > > choiceList, bool priority)Gameprotected
processOpenChannel(int channelId, const std::string &name)Gameprotected
processOpenContainer(int containerId, const ItemPtr &containerItem, const std::string &name, int capacity, bool hasParent, const std::vector< ItemPtr > &items, bool isUnlocked, bool hasPages, int containerSize, int firstIndex)Gameprotected
processOpenNpcTrade(const std::vector< std::tuple< ItemPtr, std::string, int, int, int > > &items)Gameprotected
processOpenOutfitWindow(const Outfit &currentOutfit, const std::vector< std::tuple< int, std::string, int > > &outfitList, const std::vector< std::tuple< int, std::string > > &mountList)Gameprotected
processOpenOwnPrivateChannel(int channelId, const std::string &name)Gameprotected
processOpenPrivateChannel(const std::string &name)Gameprotected
processOwnTrade(const std::string &name, const std::vector< ItemPtr > &items)Gameprotected
processPendingGame()Gameprotected
processPing()Gameprotected
processPingBack()Gameprotected
processPlayerGoods(int money, const std::vector< std::tuple< ItemPtr, int > > &goods)Gameprotected
processPlayerHelpers(int helpers)Gameprotected
processPlayerModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeMode, Otc::PVPModes pvpMode)Gameprotected
processQuestLine(int questId, const std::vector< std::tuple< std::string, std::string > > &questMissions)Gameprotected
processQuestLog(const std::vector< std::tuple< int, std::string, bool > > &questList)Gameprotected
processRemoveAutomapFlag(const Position &pos, int icon, const std::string &message)Gameprotected
processRuleViolationCancel(const std::string &name)Gameprotected
processRuleViolationChannel(int channelId)Gameprotected
processRuleViolationLock()Gameprotected
processRuleViolationRemove(const std::string &name)Gameprotected
processTalk(const std::string &name, int level, Otc::MessageMode mode, const std::string &text, int channelId, const Position &pos)Gameprotected
processTextMessage(Otc::MessageMode mode, const std::string &text)Gameprotected
processTutorialHint(int id)Gameprotected
processUpdateNeeded(const std::string &signature)Gameprotected
processVipAdd(uint id, const std::string &name, uint status, const std::string &description, int iconId, bool notifyLogin)Gameprotected
processVipStateChange(uint id, uint status)Gameprotected
processWalkCancel(Otc::Direction direction)Gameprotected
ProtocolGame classGamefriend
refreshContainer(const ContainerPtr &container)Game
rejectTrade()Game
removeVip(int playerId)Game
reportBug(const std::string &comment)Game
reportRuleViolation(const std::string &target, int reason, int action, const std::string &comment, const std::string &statement, int statementId, bool ipBanishment)Game
requestChannels()Game
requestItemInfo(const ItemPtr &item, int index)Game
requestOutfit()Game
requestQuestLine(int questId)Game
requestQuestLog()Game
requestStoreOffers(const std::string &categoryName, int serviceType=0)Game
requestTrade(const ItemPtr &item, const CreaturePtr &creature)Game
requestTransactionHistory(int page, int entriesPerPage)Game
rotate(const ThingPtr &thing)Game
safeLogout()Game
seekInContainer(int cid, int index)Game
sellItem(const ItemPtr &item, int amount, bool ignoreEquipped)Game
setCanReportBugs(bool enable)Gameinline
setChaseMode(Otc::ChaseModes chaseMode)Game
setClientVersion(int version)Game
setCustomOs(int os)Gameinline
setExpertPvpMode(bool enable)Gameinline
setFeature(Otc::GameFeature feature, bool enabled)Gameinline
setFightMode(Otc::FightModes fightMode)Game
setOpenPvpSituations(int openPvpSituations)Game
setPingDelay(int delay)Gameinline
setProtocolVersion(int version)Game
setPVPMode(Otc::PVPModes pvpMode)Game
setSafeFight(bool on)Game
setServerBeat(int beat)Gameinline
setUnjustifiedPoints(UnjustifiedPoints unjustifiedPoints)Game
stop()Game
talk(const std::string &message)Game
talkChannel(Otc::MessageMode mode, int channelId, const std::string &message)Game
talkPrivate(Otc::MessageMode mode, const std::string &receiver, const std::string &message)Game
terminate()Game
transferCoins(const std::string &recipient, int amount)Game
turn(Otc::Direction direction)Game
use(const ThingPtr &thing)Game
useInventoryItem(int itemId)Game
useInventoryItemWith(int itemId, const ThingPtr &toThing)Game
useWith(const ItemPtr &item, const ThingPtr &toThing)Game
walk(Otc::Direction direction, bool dash=false)Game