Otclient
14/8/2020
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This is the complete list of members for House, including all inherited members.
add_ref() | stdext::shared_object | inline |
addDoor(const ItemPtr &door) | House | |
asLuaObject() | LuaObject | inline |
callLuaField(const std::string &field, const T &... args) | LuaObject | |
callLuaField(const std::string &field, const T &... args) | LuaObject | |
connectLuaField(const std::string &field, const std::function< T > &f, bool pushFront=false) | LuaObject | |
const_self_cast() | stdext::shared_object | inline |
dec_ref() | stdext::shared_object | inline |
dynamic_self_cast() | stdext::shared_object | inline |
getClassName() | LuaObject | |
getEntry() | House | inline |
getId() | House | inline |
getLuaField(const std::string &key) | LuaObject | |
getName() | House | inline |
getRent() | House | inline |
getSize() | House | inline |
getTile(const Position &pos) | House | |
getTownId() | House | inline |
getUseCount() | LuaObject | |
hasLuaField(const std::string &field) | LuaObject | |
House() | House | |
House(uint32 hId, const std::string &name="", const Position &pos=Position()) | House | |
HouseManager class | House | friend |
load(const TiXmlElement *elem) | House | protected |
luaCallLuaField(const std::string &field, const T &... args) | LuaObject | |
luaGetField(const std::string &key) | LuaObject | |
luaGetFieldsTable() | LuaObject | |
luaGetMetatable() | LuaObject | |
LuaObject() | LuaObject | |
luaSetField(const std::string &key) | LuaObject | |
operator=(const LuaObject &) | LuaObject | inline |
ref_count() | stdext::shared_object | inline |
releaseLuaFieldsTable() | LuaObject | |
removeDoor(const ItemPtr &door) | House | inline |
removeDoorById(uint32 doorId) | House | |
save(TiXmlElement *elem) | House | protected |
setEntry(const Position &p) | House | inline |
setId(uint32 hId) | House | inline |
setLuaField(const std::string &key, const T &value) | LuaObject | |
setName(const std::string &name) | House | inline |
setRent(uint32 r) | House | inline |
setSize(uint32 s) | House | inline |
setTile(const TilePtr &tile) | House | |
setTownId(uint32 tid) | House | inline |
shared_object() | stdext::shared_object | inline |
static_self_cast() | stdext::shared_object | inline |
~House() | House | inline |
~LuaObject() | LuaObject | virtual |
~shared_object() | stdext::shared_object | inlinevirtual |