Otclient  14/8/2020
SoundSource Member List

This is the complete list of members for SoundSource, including all inherited members.

add_ref()stdext::shared_objectinline
asLuaObject()LuaObjectinline
callLuaField(const std::string &field, const T &... args)LuaObject
callLuaField(const std::string &field, const T &... args)LuaObject
CombinedSoundSource classSoundSourcefriend
connectLuaField(const std::string &field, const std::function< T > &f, bool pushFront=false)LuaObject
const_self_cast()stdext::shared_objectinline
dec_ref()stdext::shared_objectinline
dynamic_self_cast()stdext::shared_objectinline
FadeState enum nameSoundSource
FadingOff enum valueSoundSource
FadingOn enum valueSoundSource
getChannel()SoundSourceinline
getClassName()LuaObject
getGain()SoundSourceinline
getLuaField(const std::string &key)LuaObject
getName()SoundSourceinline
getUseCount()LuaObject
hasLuaField(const std::string &field)LuaObject
isBuffering()SoundSourcevirtual
isPlaying()SoundSourceinlinevirtual
luaCallLuaField(const std::string &field, const T &... args)LuaObject
luaGetField(const std::string &key)LuaObject
luaGetFieldsTable()LuaObject
luaGetMetatable()LuaObject
LuaObject()LuaObject
luaSetField(const std::string &key)LuaObject
m_bufferSoundSourceprotected
m_channelSoundSourceprotected
m_fadeGainSoundSourceprotected
m_fadeStartTimeSoundSourceprotected
m_fadeStateSoundSourceprotected
m_fadeTimeSoundSourceprotected
m_gainSoundSourceprotected
m_nameSoundSourceprotected
m_sourceIdSoundSourceprotected
NoFading enum valueSoundSource
operator=(const LuaObject &)LuaObjectinline
play()SoundSourcevirtual
ref_count()stdext::shared_objectinline
releaseLuaFieldsTable()LuaObject
setBuffer(const SoundBufferPtr &buffer)SoundSourceprotected
setChannel(uchar channel)SoundSourceinlineprotected
setFading(FadeState state, float fadetime)SoundSourcevirtual
setGain(float gain)SoundSourcevirtual
setLooping(bool looping)SoundSourcevirtual
setLuaField(const std::string &key, const T &value)LuaObject
setName(const std::string &name)SoundSourceinline
setPitch(float pitch)SoundSourcevirtual
setPosition(const Point &pos)SoundSourcevirtual
setReferenceDistance(float distance)SoundSourcevirtual
setRelative(bool relative)SoundSourcevirtual
setVelocity(const Point &velocity)SoundSourcevirtual
shared_object()stdext::shared_objectinline
SoundManager classSoundSourcefriend
SoundSource(uint sourceId)SoundSourceinlineprotected
SoundSource()SoundSource
static_self_cast()stdext::shared_objectinline
stop()SoundSourcevirtual
update()SoundSourceprotectedvirtual
~LuaObject()LuaObjectvirtual
~shared_object()stdext::shared_objectinlinevirtual
~SoundSource()SoundSourcevirtual