#include <creatures.h>
Definition at line 106 of file creatures.h.
◆ CreatureManager()
CreatureManager::CreatureManager |
( |
| ) |
|
◆ addSpawn()
◆ clear()
void CreatureManager::clear |
( |
| ) |
|
|
inline |
◆ clearSpawns()
void CreatureManager::clearSpawns |
( |
| ) |
|
◆ deleteSpawn()
void CreatureManager::deleteSpawn |
( |
const SpawnPtr & |
spawn | ) |
|
◆ getCreatureByLook()
◆ getCreatureByName()
const CreatureTypePtr & CreatureManager::getCreatureByName |
( |
std::string |
name | ) |
|
◆ getCreatures()
◆ getSpawn()
◆ getSpawnForPlacePos()
◆ getSpawns()
std::vector< SpawnPtr > CreatureManager::getSpawns |
( |
| ) |
|
◆ internalLoadCreatureBuffer()
◆ isLoaded()
bool CreatureManager::isLoaded |
( |
| ) |
|
|
inline |
◆ isSpawnLoaded()
bool CreatureManager::isSpawnLoaded |
( |
| ) |
|
|
inline |
◆ loadCreatureBuffer()
void CreatureManager::loadCreatureBuffer |
( |
const std::string & |
buffer | ) |
|
◆ loadMonsters()
void CreatureManager::loadMonsters |
( |
const std::string & |
file | ) |
|
◆ loadNpcs()
void CreatureManager::loadNpcs |
( |
const std::string & |
folder | ) |
|
◆ loadSingleCreature()
void CreatureManager::loadSingleCreature |
( |
const std::string & |
file | ) |
|
◆ loadSpawns()
void CreatureManager::loadSpawns |
( |
const std::string & |
fileName | ) |
|
◆ saveSpawns()
void CreatureManager::saveSpawns |
( |
const std::string & |
fileName | ) |
|
◆ terminate()
void CreatureManager::terminate |
( |
| ) |
|
The documentation for this class was generated from the following files: