#include <soundmanager.h>
Definition at line 30 of file soundmanager.h.
◆ disableAudio()
void SoundManager::disableAudio |
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inline |
◆ enableAudio()
void SoundManager::enableAudio |
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inline |
◆ ensureContext()
void SoundManager::ensureContext |
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◆ getChannel()
◆ init()
void SoundManager::init |
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◆ isAudioEnabled()
bool SoundManager::isAudioEnabled |
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inline |
◆ play()
SoundSourcePtr SoundManager::play |
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std::string |
filename, |
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float |
fadetime = 0 , |
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float |
gain = 0 |
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◆ poll()
void SoundManager::poll |
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◆ preload()
void SoundManager::preload |
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std::string |
filename | ) |
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◆ resolveSoundFile()
std::string SoundManager::resolveSoundFile |
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std::string |
file | ) |
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◆ setAudioEnabled()
void SoundManager::setAudioEnabled |
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bool |
enable | ) |
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◆ stopAll()
void SoundManager::stopAll |
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◆ terminate()
void SoundManager::terminate |
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The documentation for this class was generated from the following files: