#include <spritemanager.h>
Definition at line 30 of file spritemanager.h.
◆ SpriteManager()
SpriteManager::SpriteManager |
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◆ getSignature()
uint32 SpriteManager::getSignature |
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inline |
◆ getSpriteImage()
ImagePtr SpriteManager::getSpriteImage |
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int |
id | ) |
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◆ getSpritesCount()
int SpriteManager::getSpritesCount |
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inline |
◆ isLoaded()
bool SpriteManager::isLoaded |
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inline |
◆ loadSpr()
bool SpriteManager::loadSpr |
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std::string |
file | ) |
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◆ saveSpr()
void SpriteManager::saveSpr |
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std::string |
fileName | ) |
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◆ terminate()
void SpriteManager::terminate |
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◆ unload()
void SpriteManager::unload |
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The documentation for this class was generated from the following files: