Otclient
14/8/2020
lightview.h
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/*
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* Copyright (c) 2010-2020 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef LIGHTVIEW_H
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#define LIGHTVIEW_H
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#include "
declarations.h
"
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#include <
framework/graphics/declarations.h
>
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#include <
framework/graphics/painter.h
>
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#include "
thingtype.h
"
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struct
LightSource
{
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Color
color
;
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Point
center
;
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int
radius
;
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};
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class
LightView
:
public
LuaObject
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{
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public
:
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LightView
();
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void
reset
();
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void
setGlobalLight
(
const
Light
& light);
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void
addLightSource
(
const
Point
& center,
float
scaleFactor,
const
Light
& light);
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void
resize
(
const
Size
& size);
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void
draw
(
const
Rect
& dest,
const
Rect
& src);
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void
setBlendEquation
(
Painter::BlendEquation
blendEquation) { m_blendEquation = blendEquation; }
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private
:
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void
drawGlobalLight(
const
Light
& light);
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void
drawLightSource(
const
Point
& center,
const
Color
& color,
int
radius);
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TexturePtr
generateLightBubble(
float
centerFactor);
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Painter::BlendEquation
m_blendEquation;
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TexturePtr
m_lightTexture;
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FrameBufferPtr
m_lightbuffer;
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Light
m_globalLight;
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std::vector<LightSource> m_lightMap;
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};
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#endif
LightView::setGlobalLight
void setGlobalLight(const Light &light)
Definition:
lightview.cpp:74
Color
Definition:
color.h:32
LightView::resize
void resize(const Size &size)
Definition:
lightview.cpp:125
TRect< int >
LightSource::color
Color color
Definition:
lightview.h:32
LightView::addLightSource
void addLightSource(const Point ¢er, float scaleFactor, const Light &light)
Definition:
lightview.cpp:79
LightView
Definition:
lightview.h:37
painter.h
LightSource::center
Point center
Definition:
lightview.h:33
declarations.h
LightView::LightView
LightView()
Definition:
lightview.cpp:35
LightView::setBlendEquation
void setBlendEquation(Painter::BlendEquation blendEquation)
Definition:
lightview.h:48
Painter::BlendEquation
BlendEquation
Definition:
painter.h:34
LightSource
Definition:
lightview.h:31
declarations.h
LightView::draw
void draw(const Rect &dest, const Rect &src)
Definition:
lightview.cpp:130
stdext::shared_object_ptr< Texture >
LightView::reset
void reset()
Definition:
lightview.cpp:69
Light
Definition:
thingtype.h:117
TPoint< int >
thingtype.h
LuaObject
LuaObject, all script-able classes have it as base.
Definition:
luaobject.h:30
TSize< int >
LightSource::radius
int radius
Definition:
lightview.h:34
src
client
lightview.h
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