Otclient  14/8/2020
server.h
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1 /*
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22 
23 #ifndef SERVER_H
24 #define SERVER_H
25 
26 #include "declarations.h"
28 
29 class Server : public LuaObject
30 {
31 public:
32  Server(int port);
33  static ServerPtr create(int port);
34  bool isOpen() { return m_isOpen; }
35  void close();
36 
37  void acceptNext();
38 
39 private:
40  stdext::boolean<true> m_isOpen;
41  asio::ip::tcp::acceptor m_acceptor;
42 };
43 
44 #endif
Server::isOpen
bool isOpen()
Definition: server.h:34
Server
Definition: server.h:29
stdext::boolean< true >
Server::close
void close()
Definition: server.cpp:45
luaobject.h
Server::Server
Server(int port)
Definition: server.cpp:28
declarations.h
Server::acceptNext
void acceptNext()
Definition: server.cpp:52
stdext::shared_object_ptr
Definition: shared_object.h:39
LuaObject
LuaObject, all script-able classes have it as base.
Definition: luaobject.h:30
Server::create
static ServerPtr create(int port)
Definition: server.cpp:33