Otclient
14/8/2020
shadermanager.h
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/*
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* Copyright (c) 2010-2020 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef SHADERMANAGER_H
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#define SHADERMANAGER_H
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#include "
declarations.h
"
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#include <
framework/graphics/paintershaderprogram.h
>
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//@bindsingleton g_shaders
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class
ShaderManager
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{
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public
:
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enum
{
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ITEM_ID_UNIFORM
= 10,
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MAP_CENTER_COORD
= 10,
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MAP_GLOBAL_COORD
= 11,
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MAP_ZOOM
= 12
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};
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void
init
();
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void
terminate
();
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PainterShaderProgramPtr
createShader
(
const
std::string& name);
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PainterShaderProgramPtr
createFragmentShader
(
const
std::string& name, std::string file);
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PainterShaderProgramPtr
createFragmentShaderFromCode
(
const
std::string& name,
const
std::string& code);
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PainterShaderProgramPtr
createItemShader
(
const
std::string& name,
const
std::string& file);
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PainterShaderProgramPtr
createMapShader
(
const
std::string& name,
const
std::string& file);
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const
PainterShaderProgramPtr
&
getDefaultItemShader
() {
return
m_defaultItemShader; }
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const
PainterShaderProgramPtr
&
getDefaultMapShader
() {
return
m_defaultMapShader; }
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PainterShaderProgramPtr
getShader
(
const
std::string& name);
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private
:
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void
setupItemShader(
const
PainterShaderProgramPtr
& shader);
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void
setupMapShader(
const
PainterShaderProgramPtr
& shader);
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PainterShaderProgramPtr
m_defaultItemShader;
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PainterShaderProgramPtr
m_defaultMapShader;
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std::unordered_map<std::string, PainterShaderProgramPtr> m_shaders;
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};
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extern
ShaderManager
g_shaders
;
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#endif
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ShaderManager::createItemShader
PainterShaderProgramPtr createItemShader(const std::string &name, const std::string &file)
Definition:
shadermanager.cpp:107
paintershaderprogram.h
ShaderManager::terminate
void terminate()
Definition:
shadermanager.cpp:44
ShaderManager::createMapShader
PainterShaderProgramPtr createMapShader(const std::string &name, const std::string &file)
Definition:
shadermanager.cpp:115
ShaderManager::createFragmentShaderFromCode
PainterShaderProgramPtr createFragmentShaderFromCode(const std::string &name, const std::string &code)
Definition:
shadermanager.cpp:86
ShaderManager::getDefaultMapShader
const PainterShaderProgramPtr & getDefaultMapShader()
Definition:
shadermanager.h:51
ShaderManager::MAP_ZOOM
@ MAP_ZOOM
Definition:
shadermanager.h:37
ShaderManager::MAP_GLOBAL_COORD
@ MAP_GLOBAL_COORD
Definition:
shadermanager.h:36
declarations.h
ShaderManager::getDefaultItemShader
const PainterShaderProgramPtr & getDefaultItemShader()
Definition:
shadermanager.h:50
ShaderManager::getShader
PainterShaderProgramPtr getShader(const std::string &name)
Definition:
shadermanager.cpp:139
ShaderManager::createFragmentShader
PainterShaderProgramPtr createFragmentShader(const std::string &name, std::string file)
Definition:
shadermanager.cpp:63
ShaderManager
Definition:
shadermanager.h:30
ShaderManager::MAP_CENTER_COORD
@ MAP_CENTER_COORD
Definition:
shadermanager.h:35
ShaderManager::ITEM_ID_UNIFORM
@ ITEM_ID_UNIFORM
Definition:
shadermanager.h:34
g_shaders
ShaderManager g_shaders
Definition:
shadermanager.cpp:29
stdext::shared_object_ptr< PainterShaderProgram >
ShaderManager::createShader
PainterShaderProgramPtr createShader(const std::string &name)
Definition:
shadermanager.cpp:51
ShaderManager::init
void init()
Definition:
shadermanager.cpp:31
src
client
shadermanager.h
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