Otclient  14/8/2020
tile.h File Reference
#include "declarations.h"
#include "mapview.h"
#include "effect.h"
#include "creature.h"
#include "item.h"
#include <framework/luaengine/luaobject.h>
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Go to the source code of this file.

Classes

class  Tile
 

Enumerations

enum  tileflags_t : uint32 {
  TILESTATE_NONE = 0, TILESTATE_PROTECTIONZONE = 1 << 0, TILESTATE_TRASHED = 1 << 1, TILESTATE_OPTIONALZONE = 1 << 2,
  TILESTATE_NOLOGOUT = 1 << 3, TILESTATE_HARDCOREZONE = 1 << 4, TILESTATE_REFRESH = 1 << 5, TILESTATE_HOUSE = 1 << 6,
  TILESTATE_TELEPORT = 1 << 17, TILESTATE_MAGICFIELD = 1 << 18, TILESTATE_MAILBOX = 1 << 19, TILESTATE_TRASHHOLDER = 1 << 20,
  TILESTATE_BED = 1 << 21, TILESTATE_DEPOT = 1 << 22, TILESTATE_TRANSLUECENT_LIGHT = 1 << 23, TILESTATE_LAST = 1 << 24
}
 

Enumeration Type Documentation

◆ tileflags_t

Enumerator
TILESTATE_NONE 
TILESTATE_PROTECTIONZONE 
TILESTATE_TRASHED 
TILESTATE_OPTIONALZONE 
TILESTATE_NOLOGOUT 
TILESTATE_HARDCOREZONE 
TILESTATE_REFRESH 
TILESTATE_HOUSE 
TILESTATE_TELEPORT 
TILESTATE_MAGICFIELD 
TILESTATE_MAILBOX 
TILESTATE_TRASHHOLDER 
TILESTATE_BED 
TILESTATE_DEPOT 
TILESTATE_TRANSLUECENT_LIGHT 
TILESTATE_LAST 

Definition at line 33 of file tile.h.