Otclient
14/8/2020
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#include "declarations.h"
#include "mapview.h"
#include "effect.h"
#include "creature.h"
#include "item.h"
#include <framework/luaengine/luaobject.h>
Go to the source code of this file.
Classes | |
class | Tile |
Enumerations | |
enum | tileflags_t : uint32 { TILESTATE_NONE = 0, TILESTATE_PROTECTIONZONE = 1 << 0, TILESTATE_TRASHED = 1 << 1, TILESTATE_OPTIONALZONE = 1 << 2, TILESTATE_NOLOGOUT = 1 << 3, TILESTATE_HARDCOREZONE = 1 << 4, TILESTATE_REFRESH = 1 << 5, TILESTATE_HOUSE = 1 << 6, TILESTATE_TELEPORT = 1 << 17, TILESTATE_MAGICFIELD = 1 << 18, TILESTATE_MAILBOX = 1 << 19, TILESTATE_TRASHHOLDER = 1 << 20, TILESTATE_BED = 1 << 21, TILESTATE_DEPOT = 1 << 22, TILESTATE_TRANSLUECENT_LIGHT = 1 << 23, TILESTATE_LAST = 1 << 24 } |
enum tileflags_t : uint32 |