Otclient  14/8/2020
uiparticles.h
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22 
23 #ifndef UIPARTICLES_H
24 #define UIPARTICLES_H
25 
27 #include <framework/ui/uiwidget.h>
28 
29 class UIParticles : public UIWidget
30 {
31 public:
32  UIParticles();
33 
34  void drawSelf(Fw::DrawPane drawPane);
35 
36  void addEffect(const std::string& name);
37 
38  void onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode);
39 
40  void setReferencePos(const PointF& point) { m_referencePos = point; }
41  PointF getReferencePos() { return m_referencePos; }
42 
43 private:
44  std::vector<ParticleEffectPtr> m_effects;
45  PointF m_referencePos;
46 };
47 
48 #endif
UIWidget
Definition: uiwidget.h:47
UIParticles::drawSelf
void drawSelf(Fw::DrawPane drawPane)
Definition: uiparticles.cpp:31
UIParticles::UIParticles
UIParticles()
Definition: uiparticles.cpp:26
UIParticles
Definition: uiparticles.h:29
uiwidget.h
UIParticles::onStyleApply
void onStyleApply(const std::string &styleName, const OTMLNodePtr &styleNode)
Definition: uiparticles.cpp:59
UIParticles::addEffect
void addEffect(const std::string &name)
Definition: uiparticles.cpp:71
UIParticles::getReferencePos
PointF getReferencePos()
Definition: uiparticles.h:41
particleeffect.h
Fw::DrawPane
DrawPane
Definition: const.h:285
stdext::shared_object_ptr< OTMLNode >
TPoint< float >
UIParticles::setReferencePos
void setReferencePos(const PointF &point)
Definition: uiparticles.h:40