#include <framebuffer.h>
Definition at line 29 of file framebuffer.h.
◆ FrameBuffer()
FrameBuffer::FrameBuffer |
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protected |
◆ ~FrameBuffer()
FrameBuffer::~FrameBuffer |
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virtual |
◆ bind()
void FrameBuffer::bind |
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◆ draw() [1/3]
void FrameBuffer::draw |
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◆ draw() [2/3]
void FrameBuffer::draw |
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const Rect & |
dest | ) |
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◆ draw() [3/3]
void FrameBuffer::draw |
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const Rect & |
dest, |
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const Rect & |
src |
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◆ getSize()
Size FrameBuffer::getSize |
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◆ getTexture()
◆ isBackuping()
bool FrameBuffer::isBackuping |
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inline |
◆ isSmooth()
bool FrameBuffer::isSmooth |
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inline |
◆ release()
void FrameBuffer::release |
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◆ resize()
void FrameBuffer::resize |
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const Size & |
size | ) |
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◆ setBackuping()
void FrameBuffer::setBackuping |
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bool |
enabled | ) |
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inline |
◆ setSmooth()
void FrameBuffer::setSmooth |
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bool |
enabled | ) |
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inline |
◆ FrameBufferManager
The documentation for this class was generated from the following files: