#include <spritemanager.h>
Definition at line 30 of file spritemanager.h.
◆ SpriteManager()
| SpriteManager::SpriteManager |
( |
| ) |
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◆ getSignature()
| uint32 SpriteManager::getSignature |
( |
| ) |
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inline |
◆ getSpriteImage()
| ImagePtr SpriteManager::getSpriteImage |
( |
int |
id | ) |
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◆ getSpritesCount()
| int SpriteManager::getSpritesCount |
( |
| ) |
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inline |
◆ isLoaded()
| bool SpriteManager::isLoaded |
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| ) |
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inline |
◆ loadSpr()
| bool SpriteManager::loadSpr |
( |
std::string |
file | ) |
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◆ saveSpr()
| void SpriteManager::saveSpr |
( |
const std::string & |
fileName | ) |
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◆ terminate()
| void SpriteManager::terminate |
( |
| ) |
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◆ unload()
| void SpriteManager::unload |
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| ) |
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The documentation for this class was generated from the following files: