#include <particletype.h>
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| ParticleType () |
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void | load (const OTMLNodePtr &node) |
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std::string | getName () |
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| LuaObject () |
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virtual | ~LuaObject () |
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template<typename T > |
void | connectLuaField (const std::string &field, const std::function< T > &f, bool pushFront=false) |
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template<typename... T> |
int | luaCallLuaField (const std::string &field, const T &... args) |
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template<typename R , typename... T> |
R | callLuaField (const std::string &field, const T &... args) |
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template<typename... T> |
void | callLuaField (const std::string &field, const T &... args) |
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bool | hasLuaField (const std::string &field) |
| Returns true if the lua field exists. More...
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template<typename T > |
void | setLuaField (const std::string &key, const T &value) |
| Sets a field in this lua object. More...
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template<typename T > |
T | getLuaField (const std::string &key) |
| Gets a field from this lua object. More...
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void | releaseLuaFieldsTable () |
| Release fields table reference. More...
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void | luaSetField (const std::string &key) |
| Sets a field from this lua object, the value must be on the stack. More...
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void | luaGetField (const std::string &key) |
| Gets a field from this lua object, the result is pushed onto the stack. More...
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void | luaGetMetatable () |
| Get object's metatable. More...
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void | luaGetFieldsTable () |
| Gets the table containing all stored fields of this lua object, the result is pushed onto the stack. More...
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int | getUseCount () |
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std::string | getClassName () |
| Returns the derived class name, its the same name used in Lua. More...
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LuaObjectPtr | asLuaObject () |
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void | operator= (const LuaObject &) |
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| shared_object () |
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virtual | ~shared_object () |
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void | add_ref () |
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void | dec_ref () |
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refcount_t | ref_count () |
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template<typename T > |
stdext::shared_object_ptr< T > | static_self_cast () |
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template<typename T > |
stdext::shared_object_ptr< T > | dynamic_self_cast () |
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template<typename T > |
stdext::shared_object_ptr< T > | const_self_cast () |
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Definition at line 31 of file particletype.h.
◆ ParticleType()
ParticleType::ParticleType |
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◆ getName()
std::string ParticleType::getName |
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inline |
◆ load()
◆ ParticleEmitter
◆ particleType
◆ pColors
std::vector<Color> ParticleType::pColors |
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protected |
◆ pColorsStops
std::vector<float> ParticleType::pColorsStops |
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◆ pCompositionMode
◆ pFinalSize
Size ParticleType::pFinalSize |
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protected |
◆ pIgnorePhysicsAfter
float ParticleType::pIgnorePhysicsAfter |
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protected |
◆ pMaxAcceleration
float ParticleType::pMaxAcceleration |
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◆ pMaxAccelerationAngle
float ParticleType::pMaxAccelerationAngle |
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◆ pMaxDuration
float ParticleType::pMaxDuration |
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protected |
◆ pMaxPositionAngle
float ParticleType::pMaxPositionAngle |
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◆ pMaxPositionRadius
float ParticleType::pMaxPositionRadius |
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◆ pMaxVelocity
float ParticleType::pMaxVelocity |
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◆ pMaxVelocityAngle
float ParticleType::pMaxVelocityAngle |
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◆ pMinAcceleration
float ParticleType::pMinAcceleration |
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◆ pMinAccelerationAngle
float ParticleType::pMinAccelerationAngle |
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◆ pMinDuration
float ParticleType::pMinDuration |
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◆ pMinPositionAngle
float ParticleType::pMinPositionAngle |
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◆ pMinPositionRadius
float ParticleType::pMinPositionRadius |
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◆ pMinVelocity
float ParticleType::pMinVelocity |
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◆ pMinVelocityAngle
float ParticleType::pMinVelocityAngle |
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◆ pName
std::string ParticleType::pName |
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protected |
◆ pStartSize
Size ParticleType::pStartSize |
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protected |
◆ pTexture
The documentation for this class was generated from the following files: