void load(const OTMLNodePtr &node)
std::vector< float > pColorsStops
std::vector< Color > pColors
float pMaxAccelerationAngle
float pMinAccelerationAngle
TexturePtr getTexture(const std::string &fileName)
virtual bool buildHardwareMipmaps()
Painter::CompositionMode pCompositionMode
float pIgnorePhysicsAfter
virtual void setSmooth(bool smooth)
TextureManager g_textures