Otclient 1.0  14/8/2020
missile.h
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1 /*
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22 
23 #ifndef SHOT_H
24 #define SHOT_H
25 
26 #include <framework/global.h>
27 #include <framework/core/timer.h>
28 #include "thing.h"
29 
30  // @bindclass
31 class Missile : public Thing
32 {
33 public:
34  void draw(const Point& dest, float scaleFactor, int redrawFlag, LightView* lightView = nullptr);
35 
36  void setId(uint32 id) override;
37  void setPath(const Position& fromPosition, const Position& toPosition);
38 
39  uint32 getId() override { return m_id; }
40 
41  MissilePtr asMissile() { return static_self_cast<Missile>(); }
42  bool isMissile() override { return true; }
43 
44  const ThingTypePtr& getThingType() override;
45  ThingType* rawGetThingType() override;
46 
47 private:
48 
49  Timer m_animationTimer;
50  Point m_delta;
51  float m_duration;
52  uint16 m_id;
53  Otc::Direction m_direction;
54 };
55 
56 #endif
uint32
uint32_t uint32
Definition: types.h:35
Missile::rawGetThingType
ThingType * rawGetThingType() override
Definition: missile.cpp:105
Thing
Definition: thing.h:33
LightView
Definition: lightview.h:37
uint16
uint16_t uint16
Definition: types.h:36
Otc::Direction
Direction
Definition: const.h:183
Missile::getThingType
const ThingTypePtr & getThingType() override
Definition: missile.cpp:100
Missile::setId
void setId(uint32 id) override
Definition: missile.cpp:93
Missile::isMissile
bool isMissile() override
Definition: missile.h:42
timer.h
Position
Definition: position.h:33
ThingType
Definition: thingtype.h:126
Missile::asMissile
MissilePtr asMissile()
Definition: missile.h:41
Missile::getId
uint32 getId() override
Definition: missile.h:39
Missile::setPath
void setPath(const Position &fromPosition, const Position &toPosition)
Definition: missile.cpp:69
Missile
Definition: missile.h:31
stdext::shared_object_ptr
Definition: shared_object.h:39
Timer
Definition: timer.h:28
thing.h
Missile::draw
void draw(const Point &dest, float scaleFactor, int redrawFlag, LightView *lightView=nullptr)
Definition: missile.cpp:30
TPoint< int >
global.h