Otclient  14/8/2020
ParticleEffect Class Reference

#include <particleeffect.h>

Inheritance diagram for ParticleEffect:
Collaboration diagram for ParticleEffect:

Public Member Functions

 ParticleEffect ()
 
void load (const ParticleEffectTypePtr &effectType)
 
bool hasFinished ()
 
void render ()
 
void update ()
 
- Public Member Functions inherited from LuaObject
 LuaObject ()
 
virtual ~LuaObject ()
 
template<typename T >
void connectLuaField (const std::string &field, const std::function< T > &f, bool pushFront=false)
 
template<typename... T>
int luaCallLuaField (const std::string &field, const T &... args)
 
template<typename R , typename... T>
callLuaField (const std::string &field, const T &... args)
 
template<typename... T>
void callLuaField (const std::string &field, const T &... args)
 
bool hasLuaField (const std::string &field)
 Returns true if the lua field exists. More...
 
template<typename T >
void setLuaField (const std::string &key, const T &value)
 Sets a field in this lua object. More...
 
template<typename T >
getLuaField (const std::string &key)
 Gets a field from this lua object. More...
 
void releaseLuaFieldsTable ()
 Release fields table reference. More...
 
void luaSetField (const std::string &key)
 Sets a field from this lua object, the value must be on the stack. More...
 
void luaGetField (const std::string &key)
 Gets a field from this lua object, the result is pushed onto the stack. More...
 
void luaGetMetatable ()
 Get object's metatable. More...
 
void luaGetFieldsTable ()
 Gets the table containing all stored fields of this lua object, the result is pushed onto the stack. More...
 
int getUseCount ()
 
std::string getClassName ()
 Returns the derived class name, its the same name used in Lua. More...
 
LuaObjectPtr asLuaObject ()
 
void operator= (const LuaObject &)
 
- Public Member Functions inherited from stdext::shared_object
 shared_object ()
 
virtual ~shared_object ()
 
void add_ref ()
 
void dec_ref ()
 
refcount_t ref_count ()
 
template<typename T >
stdext::shared_object_ptr< T > static_self_cast ()
 
template<typename T >
stdext::shared_object_ptr< T > dynamic_self_cast ()
 
template<typename T >
stdext::shared_object_ptr< T > const_self_cast ()
 

Detailed Description

Definition at line 48 of file particleeffect.h.

Constructor & Destructor Documentation

◆ ParticleEffect()

ParticleEffect::ParticleEffect ( )
inline

Definition at line 51 of file particleeffect.h.

Member Function Documentation

◆ hasFinished()

bool ParticleEffect::hasFinished ( )
inline

Definition at line 54 of file particleeffect.h.

◆ load()

void ParticleEffect::load ( const ParticleEffectTypePtr effectType)

Definition at line 41 of file particleeffect.cpp.

Here is the call graph for this function:

◆ render()

void ParticleEffect::render ( )

Definition at line 55 of file particleeffect.cpp.

◆ update()

void ParticleEffect::update ( )

Definition at line 61 of file particleeffect.cpp.


The documentation for this class was generated from the following files: