Otclient  14/8/2020
particleeffect.h
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22 
23 #ifndef PARTICLEEFFECT_H
24 #define PARTICLEEFFECT_H
25 
26 #include "declarations.h"
27 #include "particlesystem.h"
29 #include <framework/otml/otml.h>
30 
32 {
33 public:
35 
36  void load(const OTMLNodePtr& node);
37 
38  std::string getName() { return m_name; }
39  std::string getDescription() { return m_description; }
40  OTMLNodePtr getNode() { return m_node; }
41 
42 private:
43  std::string m_name;
44  std::string m_description;
45  OTMLNodePtr m_node;
46 };
47 
48 class ParticleEffect : public LuaObject
49 {
50 public:
52 
53  void load(const ParticleEffectTypePtr& effectType);
54  bool hasFinished() { return m_systems.empty(); }
55  void render();
56  void update();
57 
58 private:
59  std::vector<ParticleSystemPtr> m_systems;
60 };
61 
62 #endif
ParticleEffectType::getDescription
std::string getDescription()
Definition: particleeffect.h:39
ParticleEffectType::ParticleEffectType
ParticleEffectType()
Definition: particleeffect.cpp:25
particlesystem.h
ParticleEffect::render
void render()
Definition: particleeffect.cpp:55
otml.h
ParticleEffectType
Definition: particleeffect.h:31
ParticleEffect::hasFinished
bool hasFinished()
Definition: particleeffect.h:54
ParticleEffect
Definition: particleeffect.h:48
luaobject.h
ParticleEffectType::load
void load(const OTMLNodePtr &node)
Definition: particleeffect.cpp:30
ParticleEffect::load
void load(const ParticleEffectTypePtr &effectType)
Definition: particleeffect.cpp:41
ParticleEffectType::getName
std::string getName()
Definition: particleeffect.h:38
ParticleEffect::ParticleEffect
ParticleEffect()
Definition: particleeffect.h:51
declarations.h
stdext::shared_object_ptr< OTMLNode >
LuaObject
LuaObject, all script-able classes have it as base.
Definition: luaobject.h:30
ParticleEffectType::getNode
OTMLNodePtr getNode()
Definition: particleeffect.h:40
ParticleEffect::update
void update()
Definition: particleeffect.cpp:61