Otclient
14/8/2020
particleeffect.h
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/*
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* Copyright (c) 2010-2020 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef PARTICLEEFFECT_H
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#define PARTICLEEFFECT_H
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#include "
declarations.h
"
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#include "
particlesystem.h
"
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#include <
framework/luaengine/luaobject.h
>
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#include <
framework/otml/otml.h
>
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class
ParticleEffectType
:
public
LuaObject
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{
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public
:
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ParticleEffectType
();
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void
load
(
const
OTMLNodePtr
& node);
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std::string
getName
() {
return
m_name; }
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std::string
getDescription
() {
return
m_description; }
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OTMLNodePtr
getNode
() {
return
m_node; }
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private
:
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std::string m_name;
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std::string m_description;
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OTMLNodePtr
m_node;
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};
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class
ParticleEffect
:
public
LuaObject
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{
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public
:
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ParticleEffect
() {}
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void
load
(
const
ParticleEffectTypePtr
& effectType);
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bool
hasFinished
() {
return
m_systems.empty(); }
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void
render
();
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void
update
();
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private
:
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std::vector<ParticleSystemPtr> m_systems;
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};
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#endif
ParticleEffectType::getDescription
std::string getDescription()
Definition:
particleeffect.h:39
ParticleEffectType::ParticleEffectType
ParticleEffectType()
Definition:
particleeffect.cpp:25
particlesystem.h
ParticleEffect::render
void render()
Definition:
particleeffect.cpp:55
otml.h
ParticleEffectType
Definition:
particleeffect.h:31
ParticleEffect::hasFinished
bool hasFinished()
Definition:
particleeffect.h:54
ParticleEffect
Definition:
particleeffect.h:48
luaobject.h
ParticleEffectType::load
void load(const OTMLNodePtr &node)
Definition:
particleeffect.cpp:30
ParticleEffect::load
void load(const ParticleEffectTypePtr &effectType)
Definition:
particleeffect.cpp:41
ParticleEffectType::getName
std::string getName()
Definition:
particleeffect.h:38
ParticleEffect::ParticleEffect
ParticleEffect()
Definition:
particleeffect.h:51
declarations.h
stdext::shared_object_ptr< OTMLNode >
LuaObject
LuaObject, all script-able classes have it as base.
Definition:
luaobject.h:30
ParticleEffectType::getNode
OTMLNodePtr getNode()
Definition:
particleeffect.h:40
ParticleEffect::update
void update()
Definition:
particleeffect.cpp:61
src
framework
graphics
particleeffect.h
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