virtual bool isBuffering()
virtual void setFading(FadeState state, float fadetime)
virtual void setVelocity(const Point &velocity)
virtual void setReferenceDistance(float distance)
void setName(const std::string &name)
SoundSource(uint sourceId)
virtual void setGain(float gain)
void setChannel(uchar channel)
virtual void setPitch(float pitch)
virtual void setPosition(const Point &pos)
virtual void setLooping(bool looping)
void setBuffer(const SoundBufferPtr &buffer)
LuaObject, all script-able classes have it as base.
virtual void setRelative(bool relative)