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31 m_spriteColor(
Color::white)
80 if(node->tag() ==
"sprite-id")
82 else if(node->tag() ==
"sprite-visible")
84 else if(node->tag() ==
"sprite-color")
virtual void setColor(const Color &color)
void setSpriteVisible(bool visible)
ImagePtr getSpriteImage(int id)
stdext::boolean< true > m_spriteVisible
void expand(T top, T right, T bottom, T left)
void onStyleApply(const std::string &styleName, const OTMLNodePtr &styleNode)
void setSpriteColor(Color color)
virtual void drawTexturedRect(const Rect &dest, const TexturePtr &texture, const Rect &src)=0
void drawSelf(Fw::DrawPane drawPane)